Empire

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Empire

Conquer • Expand • Dominate
Patch Notes v0.9.6
1:30 AM Apr 8
  • v0.9.6 — Slot machine win effects, 10X slam, bug fixes
  • Slot machine: 10× slam animation on bulk spin (gold text + dark flash)
  • Slot machine: win line flash, reel glow per rarity, cabinet flare on win
  • Slot machine: portrait border pulse during win video
  • Slot machine: coin shower on rare+ wins (12/20/40 coins)
  • Slot machine: credit counter animates on balance change
  • Slot machine: button press feedback (scale down on click)
  • Slot machine: Daily Free Spin button green styling with “FREE” badge
  • Slot machine: YOUR HAUL panel styled with gold border, scrollable list, slide-in animation
  • Bug fix: coinSpin keyframe collision — sidebar coin and panel coin used same name
  • Bug fix: dice roller null guard on skip-all button appendChild
12:30 AM Apr 8
  • v0.9.5 — Chibi Flanagan, slot machine polish, EMPIRE wave text, bug fixes
  • Slot machine: chibi Flanagan portrait replaces original in shop panel and slot screen
  • Slot machine: win video plays on non-junk results (single and 10-spin), seamless loop crossfade
  • Slot machine: YOUR RECORD panel moved to right side below portrait
  • Slot machine: result toast styled with rarity colors, haul panel moved to bottom-left
  • Slot machine: casino sign repositioned, buttons tightened, credits display compacted
  • EMPIRE title: gold-filled letters with navy waves on top, dark gold outline (Wayfarer)
  • Wayfarer music: updated “In A World Without Gold” track
  • Bug fix: dev mode keydown listener memory leak (map.js)
  • Bug fix: all-eliminated edge case now shows victory screen
  • Performance: cached wave gradient, will-change on spinning coin
8:45 PM Apr 7
  • v0.9.4 — Sidebar tooltips, dice sounds, Wayfarer polish, 3D coins
  • Sidebar: ? tooltips on leader and civilization names showing abilities and descriptions
  • Dice: pass/fail sound effects on D20 gameplay rolls (synced to result reveal)
  • Dice: Wayfarer ocean wave canvas with center ripple effect on dice modal
  • Shop: Flanagan panel is now a standalone floating box (bottom-right)
  • Shop: 3D spinning falling coins replace flat dot particles in Flanagan panel
  • Shop: Wayfarer waterline waves at bottom 28% of shop modal with ship silhouette
  • Setup Summary: full Wayfarer navy treatment (cards, portraits, labels, scrollbar, waves)
  • Difficulty dropdown: ? hint badges on each option row with 150ms delay tooltips
  • Difficulty dropdown: Wayfarer navy styling (trigger, options list, active state)
  • Wayfarer dice modal: blue border + glow box-shadow
  • Shared wave system: createWaveShipScene() with configurable opacity, ship scale, bottomOnly, noShip
7:30 AM Apr 7
  • v0.9.3 — Sound overhaul, slot win SFX, dice physics audio
  • Dice: procedural throw (whoosh + tumble), bounce (impact + wood resonance), Nat 20 (chord + shimmer), Nat 1 (doom descent + rumble)
  • Slot machine: 3-layer mechanical whirring (motor + whine + ticking), slot_win.mp3 on non-junk wins
  • Cleanup: removed dead dice mp3 preloads, unused slot win functions
7:15 AM Apr 7
  • v0.9.2 — Gameplay music, culture fix, shop images, in-game settings
  • In-game music: Glorious Morning plays from capital claiming, ducks during dice rolls
  • Culture rolls are now free (0 AP) — unlimited and always available with moves
  • Single-output stats skip the output selection panel (culture → AP auto-selects)
  • Neglected/Mastered: second dice roll is now interactive for human players
  • Shop: 5 item images (volcanic hex, midnight siege, golden age, royal dice, fire burst)
  • Shop: premium card redesign with rarity borders, collectible layout, circle-cropped images
  • Shop: Flanagan panel separated from modal, fixed position right side
  • Shop: active tab gold indicator with dot + glow
  • Slot machine: Irish green curtains
  • In-game Settings button in action panel
  • Dice centered: reduced lateral throw velocity
  • Credits updated with Glorious Morning — Waterflame
6:20 AM Apr 7
  • v0.9.1 — Wayfarer global theme, coin depth, ship image, cleanup
  • Wayfarer theme now applies globally: lobby, gameplay, modals, dice roller, shop
  • Coin: 3D edge thickness (8 gold layers), aged medallion border, counter-rotating ring
  • Coin background shows opposite face with smooth crossfade
  • Game log: ship silhouette image replaces canvas-drawn ship, full-width ocean waves
  • Dice roller: ocean wave canvas background on Wayfarer theme
  • Custom difficulty dropdown with ? tooltip showing per-difficulty descriptions
  • Cabinet: dark mahogany wood grain texture, ornate flickering border + corner brackets
  • Casino sign: larger with ornate gold border, corner decorations, flicker animation
  • Wave button text visibility fix, dark navy wave colors (no grey)
  • Music mute: uses muted flag as source of truth, updates all button instances
  • Bug fix: Lucky Re-roll promise chain return statement
  • Cleanup: removed dead CSS (.lobby-diff-select), unused hexHighlight variables
5:05 AM Apr 7
  • v0.9.0 — Slot machine overhaul, Wayfarer waves, sidebar coin
  • Slot machine: casino background, mahogany cabinet with wood grain texture
  • Animated neon casino sign (video) with ornate flickering gold border
  • CodePen reel system: sprite-sheet animation with custom symbol images
  • Creighton portrait with typewriter speech bubble effect
  • Full casino sound overhaul: ambient track, mechanical reel clicking, rarity-specific win sounds
  • Lever rebuild: 220px tall gold rod + red ball handle with pull animation + cabinet shake
  • Ornate flickering gold border with corner brackets on cabinet
  • 3D spinning coin in player sidebar (leader front, civ back)
  • Wayfarer theme: dark ocean wave hover effect on menu buttons + patch notes
  • Shop: Flanagan panel with coin rain background + rising dots button
  • Music mute button double-click fix
  • Credits updated with new music tracks + Oliver McNeil ambience
  • Settings moved below Credits in main menu
2:35 AM Apr 7
  • v0.8.0 — Slot Machine, optimal combos, audio fixes
  • Creighton Flanagan's Definitely Not Rigged Slot Machine — full-screen gambling experience
  • 15 slot-exclusive cosmetic items across 5 rarity tiers
  • Curtain reveal, lever pull, reel spin animations + 9 procedural SFX
  • Creighton portrait reactions per spin outcome
  • Daily free spin, 10-spin bulk mode with haul summary
  • Optimal combo strategies for Hard+ bots (Ragnar×Imperialists, Kit×Conquerors, Yatzil×Isolationists)
  • Music unmute fix — volume restores immediately from slider
  • Procedural dice roll + dice land SFX (no file dependency)
11:30 PM Apr 7
  • v0.7.0 — Bot difficulty system, audit fixes, Lucky Re-roll
  • 5-tier bot difficulty: Easy / Normal / Hard / Expert / Strategist
  • Difficulty-gated scoring: noise injection, retaliation, victory pursuit, AP reservation
  • In-character game log messages per leader (180 themed lines)
  • Leader voice corrections: Kit (frontier), Ragnar (berserker), Kokatsu (trickster), Yatzil (spiritual)
  • Civ personality weights rebalanced — no zero weights, all civs explore every action type
  • Creighton Lucky Re-roll: manual button after any D20 roll, once per round
  • Mitigator governor: proper tier drop (13→11, 14→13, 15→14)
  • Kokatsu Mind Games: both players forced to Maintained (self included)
  • Self-attack blocked in canAttack()
  • Surrendered hexes become regular unclaimed (no abandoned flag)
  • Imperialists resolve Major Projects same turn; others wait 1 turn
  • Grey out maxed/locked stats in stat choice UI
  • Conqueror bonus hex: human players choose from highlighted options
  • Stat lock at 0: clampStat auto-locks, perfection blocked while locked
  • City-state defense: Improved floor applied before capital Mastered upgrade
  • Yatzil Efficient Rule checks hasLeader
  • Menu music persists through lobby, fades on Begin Setup
  • Setup music controls (top-right) with volume slider sync
  • Wayfarer theme: 7-track playlist, first track always plays first
3:00 PM Apr 7
  • v0.6.0 — Audio overhaul, bug fixes, UI polish
  • Procedural wooden knock SFX replaces file-based button click
  • Main menu music: starts after splash, fades out on New Game, default 85% volume
  • Mute button: red SVG strikethrough line clipped to button border
  • Fixed double click audio on menu buttons
  • Bot difficulty selector: compact gold dropdown (Easy–Strategist)
  • Removed end-of-turn confirm dialog — turns end automatically
  • Wayfarer water bonus: proper BFS pathfinding (coastal origin + water path required)
  • Leader abilities disabled on City-States (Kit Oakley, Kokatsu, Ragnar, Creighton)
  • Trade partner_simple now awards +1 stat choice to winner
  • Bot victory check after battles and trades
  • Victory check examines all players, not just current
  • Major Projects take 1 full turn before resolving
  • Bot stat picker skips locked stats
  • Per-theme menu layouts: Conqueror bottom-right, Imperialist top-left column
  • Dev tools: map zoom control (50%–200%)
5:15 PM Apr 6
  • v0.5.3 — Complete rules corrections
  • Wayfarers: changed from +2 roll bonus to +2 water range (attack 3→5, trade 7→9)
  • Wayfarers: unlimited Trade actions per turn (was unlimited Economy stat rolls)
  • Yatzil Land Wisdom: +1 to battle/trade rolls (opponents face tougher odds) — was self-threshold boost
  • Yatzil Efficient Rule: works on battle, trade, AND stat rolls (once per turn)
  • Conquerors: simple victory = land converts to winner; overwhelming = +1 extra adjacent hex
  • Isolationists: +1 AP/turn confirmed, leader recovery on capital recapture
  • Major Projects: no Move cost (AP only), cancel costs 1 Move
  • Surrender: land becomes abandoned territory (requires resource roll to claim)
  • Governors returned to pool on surrender/elimination
4:35 PM Apr 6
  • v0.5.2 — Governor overhaul, UI fixes, expand rework
  • Governor pool system: unique governors, selection modal on capital capture
  • Governor source tracking (which capital each governor came from)
  • City-states blocked from starting Major Projects
  • Mastered/limit stats blocked from MP selection (enforced at start)
  • Stat locking: double-neglected stats become locked (unlockable via MP)
  • Spinning gear indicator on sidebar stats with active Major Projects
  • End Turn button removed — turns auto-end when moves hit 0
  • Toast notification: "0 Moves Remaining — ending turn..."
  • Expansion rework: Resources roll first, then pick hex(es) on success
  • Expansion inner glow improved (70% radius, better hex coverage)
  • Action button ? icons pinned to far-right edge
  • Shop fixes: duplicate Close button, placeholder thumbnails, scroll fade
  • Hex hover highlights for Expand, Attack, Trade buttons
10:27 AM Apr 6
  • v0.5.1 — Battle, trade, and stat roll resolution overhaul
  • Stat rolls now have 5 tiers: Nat 20 (+3), TH+9 (+2), meet TH (+1), miss (0), Nat 1 (-1)
  • Battle: wins give +1 to a military output stat (Pop/Cul/Eco) of your choice
  • Battle: defender wins 11+ gets +1 military stat + +1 Military
  • Battle: draw now -1 military stat for both (each picks own)
  • Battle: overwhelming wins let the winner pick which opponent stat to reduce
  • Trade: wins give +1/+2 to a trade stat (Res/Tech/Mil) of your choice
  • Trade: overwhelming loss = -1 trade stat (winner picks) + -1 AP
  • Stat choice UI: clickable buttons show stat values & change preview
  • Overwhelming wins show opponent's stats so winner can pick informed loss
  • Bots auto-pick: lowest stat for gains, highest for opponent losses
10:12 AM Apr 6
  • v0.5.0 — Multiplayer, dice overhaul, game corrections
  • Player lobby with 5 slots: Human / Bot / Empty toggles, custom names
  • Hot-seat multiplayer: turn transition screens between human players
  • Rules modal redesigned as accordion with collapsible sections
  • Leaders & Civilizations merged into sub-accordions
  • Dice: wind-up animation, multi-bounce sound, particle burst, screen shake
  • Dice: setup effects suppressed, 500ms delays between rolls, fade-out overlay
  • Defy Fate fully implemented: banner + re-roll on Nat 1 for Creighton
  • Kokatsu Mind Games fixed: now affects opponent's research in battle/trade
  • Yatzil Land Wisdom fixed: lowers thresholds (makes rolls easier)
  • Wayfarer: +2 to battle/trade rolls through water, water AP cost negated
  • Expansionist: +3 attack/trade range on land now functional
  • Expansionist mountain cost & Governor Explorer cost negation implemented
  • Major Projects now cost 1 Move in addition to AP
  • Isolationist leader recovery requires recapturing capital
  • Skip All Setup rewritten: preserves completed data, shows summary
  • Bot capital/color selection randomized
  • Top bar player badges with hover stat tooltips
  • Taiko drum sound on New Game
  • Bug fixes: fastStart index crash, eliminated player recursion, dead code removed
8:48 AM Apr 5
  • v0.4.4 — Setup & state fixes
  • Setup order: Leader first, then Civilization
  • Real-time UI updates after every action
  • Action buttons disabled during dice rolls
  • Creighton Flanagan easter egg sound
  • Dice Skip button + Skip All Setup Rolls
8:23 AM Apr 5
  • v0.4.3 — UI polish & bug fixes
  • Large centered leader/civ portraits in sidebar
  • Leader name & title on separate lines
  • Civ artwork in setup cards, rules, fast start
  • Dice Skip button & Skip All Setup Rolls
  • Game log fixed to map width only
  • Sidebar widened, action buttons fit without truncation
  • Economy/Military removed from Roll Stat (Trade/Attack only)
  • Battle draw: no stat changes
  • Settings wired: Bot Speed, Auto-Skip, Confirm End Turn
  • Varied procedural UI click sounds
  • Music autoplay retry on interaction
  • 11 bug fixes from audit report
6:12 AM Apr 5
  • v0.4.1 — Dice overhaul & polish
  • Procedural dice geometry (byWulf/threejs-dice port)
  • Chamfered edges on all dice for polished look
  • Per-face parchment textures with etched Cinzel numbers
  • Wayfarer theme with rain particles & dedicated music
  • Dark liquid glass overlay on all menu backgrounds
  • Action button tooltip help icons (?)
  • Dev tools: Add Hex [A] & Remove Hex [X] replace +Row/-Col
  • Uniform dice randomization (Math.random, not physics)
  • D6/D10/D20 physics stability fixes
4:36 AM Apr 5
  • v0.4.0 — Full gameplay
  • Action roll system (stat select → output → D20)
  • Battle system with confirmation & roll sequence
  • Trade system with Economy-based rolls
  • Major Projects UI (start, cancel, auto-resolve)
  • Bot AI with personality per civilization type
  • Victory screen & surrender button
  • Leaders & Civs browser with lore
  • Skip Bot Turn button
  • Hex claim animation effect
  • Turn order tie-breaking rerolls
12:12 AM Apr 5
  • v0.3.0 — Physics dice & tile images
  • Physics-driven dice (Three.js + Cannon.js)
  • D6/D10/D20 with real physics rolling
  • Hand-drawn hex tile images
  • Paginated Rules modal (15 pages)
  • Leader cards with portraits
  • War drum menu click sound
  • Right-click delete + Ctrl+Z undo
  • Hex expand "+" buttons
9:37 PM Apr 4
  • v0.2.1 — Setup flow fixes
  • Max players restored to 5
  • Skip button now closes 3D dice overlay
  • All dice types use 3D roller
9:28 PM Apr 4
  • v0.2.0 — Rules overhaul
  • Action rolls: D20 + stat value vs threshold
  • Full battle & trade systems
  • Major Projects with D20 resolution
  • Governor cards & City-State penalties
  • Victory condition checking
  • 3D BG3-style dice roller (Three.js)
  • Dev map editor with drag-to-paint
7:35 AM Apr 4
  • v0.1.0 — Initial release
  • Main menu themes & animated backgrounds
  • Skip setup option
  • Web Audio SFX & glassmorphism UI
v0.9.6
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Empire

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